This is a list of all bugs, quirks and chances made during the development of COTD, starting with RC1. If you come across something you
consider a bug and want to report, please check here first if it has been already mentioned, and what its "state" is. Also make sure the
version number of your game is the same as the last version number mentioned here- if you somehow managed to get RC1 when there's
already one final version out, well... seriously, how did you find it?
I'll happily collect all bug reports and get them fixed- "game breakers" are, obviously, more likely to get me working at speed.

CAREFUL!
Since bugs are usually spread all over a game, much of this may be regarded "spoilers"- so if everything is working fine, wait until
you've beat the game before reading!


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Changes in v1.1:
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- changed Janet's walking speed to a more playable value (she's FASTER)
- some typos fixed

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Changes in v1.0:
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- added some sounds
- fixed "volume jump" in main menu
- slightly moved leftovers in Street, to make them easier to see
- added several new responses to using things on another
- Janet explains why using cup on sink isn't working
- Janet explains why locking the door after Travis entered isn't working
- several "use ObjectX" responses now state that they must be picked up before
- animation delays in "insert pipe" and "bye-bye, cake" tweaked
- all "start/skip cutscene" commands removed- players still can fast-forward through speech
- tweaked Janet's walking speed
- changed Ted's speech colour to match the outro screen
- yet some more missing item resposes added
- pile of soil returns, since three people found it actually funny
- changed text for walk-to hotspot from "back to diner" to "diner's front"
- giving the "bad" coffee to Travis when he already has the "good" coffee will give the correct comment
- biting Pamela now has a handled event that is actually funny
- entering Back Yard from Kitchen now disables "back to diner's front" hotspot, since Janet can never go there anymore
- walk to (item) fixed- inventory items now cannot be walked to (which makes sense)
- added a key lock and handle to diner's front door (wow, no-none complained about that!)
- fixed the Kitchen's door to back yard yet again
- added a "Do you really want to quit" safety catch to avoid people quitting accidentally without saving

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Changes in RC2:
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- jukebox now gives a random comment when Janet examines it
- Janet's walkcycle smoothened up
- full soundtrack by Mark 'Mods' Lovegrove added
- yet some more typos fixed, and turned down Janet's "valley speech" a bit
- final credits screen added
- "Sit!" command removed from Rusty's dialog (because he already DOES sit)
- examining the diner's front door now gives comments for opened and closed state
- kitchen's door to back yard now can be unlocked by using the key on it, and is automatically unlocked when it's used
- fixed telephone walk-to hotspot
- removed the pile of soil from inventory, since it was never used and not funny enough for a red herring
- Janet can no longer drink unlimited amounts of coffee after being told to brew a second batch
- version number added to title screen
- using left-click for "quick look action" now changes the action text
- added hotkeys for action verbs (L/G/U/T/B)
- resized inventory window


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Changes in RC1:
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- fixed some typos
- shifted some code for puzzle state checking to make future fixes easier
- added views for Travis with cup, and an initial "drinking" animation
- added views for Pamela with sammich, and initial "eating" animation
- added brief "hand over peaches" animation for Travis
- removed title screen timed fade-in because the logo screen already fades out
- decreased Janet's turning in Graveyard speed, so that she "looks around" instead of twirling on the spot
- added sound to "get mouldy meat"
- fixed Street walkbehinds
- pushed some pixels in Diner
- slightly changed walkable area scaling for smoother scaling behind counter
- added jukebox hotspot
- removed cake hotspot in Kitchen
- fixed code for adding "moddings" to Mr. Coffee, to make objects appear faster
- slightly changed the walkable areas in Kitchen to make them less tight
- fixed door sound not always playing when entering diner
- completely rewrote Mr. Coffee so that responses about using cups make more sense
- altered Service Guy dialog so that you MUST brew a second coffee before being able to get tips 
- added a harmless dialog option to Servive Guy dialog just to have Janet say "acronym"
- added a lamp to the Kitchen, and some clutter to the shelves, and a big blue cup (it was necessary)
- moved pipe in Back Yard so that Janet cannot walk over it (much)
- added a shameless promotional poster to the Back Yard wall
- rewrote the final dialog between Ted and Janet, to make it less "rushed" and to give a slightly neater end.
- added an "after-credits" screen to tie up lose story threads (as mentioned by Ted)
- added a clue to the can
- added a clue to the peaches
- added a HILARIOUS response to Janet using her rib on the graveyard soil
- replaced INVISIBLE "restore" button in Main Menu with a grayed-out one
- Janet gives a correct comment when trying to enter the kitchen BEFORE giving the coffee to Travis / the sammich to Pamela
- attempting to unlock the diner from the inside now gets a better comment
- Janet's rib, the hammer and the straight pipe can now be used to get the glove
- Janet walks closer to Mr. Coffee when reading the label
- inserting the cream and checking the hatch now produce a sound
- cheese and pickles can now be used in any order without getting a false clue to toast the  sammich- the comment now displays after the last ingredient is added
- washing hands now animates properly
- can and pipe in BackYard now disappear at the correct point, before their inventory icons are added
- when getting a new item, or after combining items, the inventory scrolls to the last item, so that there can hardly ever be an empty inv window (works 85,9992%)
- all inventory trigger comments now